Den of Hearts:
These Stalls were made for the in-development game "Den of Hearts," which has a very heavy focus on travel and trade.
Responsible for all aspects, apart from concept.
Programs: Unreal 4, Maya, Substance Painter
"Den of Hearts" has a very stylized approach to its look development. Therefore, the textures for the game typically consist of flat colors and painterly brush strokes. As mentioned before, I had no part of the concept art for these stalls. That was done by Victoria Lyons, and it was very fun to work from!
Concept By: Victoria Lyons