Global Game Jam 2019:

Miram

A game made in 48 hours for GGJ 2019 Scad Location by Eli Morris, Dylan Cook, Chloe Plantecoste and myself.

We are proud to have recieved Best Art for the event! We wanted to make something that felt mundane and quaint rather than action packed and full of all kinds of enemies, as many games tend to do. 

Responsible for Tree, Staff, Animation, and Trailer

 

Programs: Unreal 4, Maya, 3DsMax, Zbrush, Substance Painter

Here's the Trailer

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Breakdown

Art Direction

Due to the allotted game development period being 48 hours, concept art was very limited, to say the least. We only had two concept images and that was drawn by myself and Chloe. We did, however, make sure that we all knew what we were aiming for, in terms of look development. We wanted to stay fairly low poly, with flat textures and soft lighting.

Sculpting

Apparently, I have a record for sculpting trees. Due to my previous experience sculpting a diseased, fungal tree, I was given the task of sculpting the tree for "Miram."

Animation

While animation isn't exactly my focus, I was given the task of cranking out all of our needed character animation throughout the second night of the jam. I wanted our main character to feel very calm, collected, and experienced. That being said, I referenced the video game "Gris" and ballerinas.